Play at your own pace. Take your turn on the bus, at lunch, or three days later. Nobody is waiting on a timer they did not agree to.
Coming to the App StoreIn testing now.
Send a friend a link. If they do not have the app yet, it walks them through installing it and drops them straight into your game.
Turns arrive as a notification. Answer in a minute or next Tuesday. Set a pace of one, three or seven days per move, or no clock at all.
Pass one device back and forth across the table, or play the computer at three strengths. Both work offline, and neither needs an account.
Checkers follows the World Checkers/Draughts Federation rules: forced captures, multi-jumps, kings that move one square. If your family has always played that jumping is optional, there is a setting for that too, agreed before the game starts rather than argued about halfway through.